GAME DETAILS

ROOM #1

  • in room one you start off figuring out what's going on. you are run into one of the other pirates and he tells you that you have been chosen to preform a special task for the captain of the crew.

ROOM #2

  -  in the second room you are taken into the captain lounge. you are given advice by two of his guards and then you meet the boss himself. you are told your task and head out on the adventure. 


ROOM #3

- in room number three you leave the boat and head towards the main land. you meet one of the guards who is one the side of the captain and hand him his booze so he lets you through

ROOM #4

- in room number four you are met with the head guard and all his minion. you need to grab the sword to defeat them

ROOM #5

- in room number five you discover the treasure and head back to the ship

ROOM #6 

- in room number six you are back on the boat and the captain tell you to go but the only way out is by walking the plank while all the other crew shout at you to do so.

ROOM #7

- after you fall you awaken in your bed and find that it was all a dream but you are left with the thought of you being a great pirate!

In regards to McCloud’s concepts of abstraction, transition and timeframe, I believe I’ve used them in my own story pretty well and sometimes I didn’t truly realize I was doing it. First off with abstraction McCloud states that “As we continue to abstract and simplify our image, we are moving further and further from the “Real” face of the photo. Why then, is the face above so acceptable to our eyes? Why does it seem just as real as the others?” (pg. 29) In my pirate story, you will find blocks that appear to be stars, knights, trees and oceans without actually looking exactly like those things. With the help of the animation effect in Bitsy it sort of helped bring the concept, of the design I was able to create, to life. I think it’s interesting that it does seem just as real as an actual star or an actual knight without any of the excruciating details normal artist use to make the viewer understand.  In Understanding Comics, McCloud brings up this point regarding timeframe “Just as pictures and the intervals between them create the illusion of time through closure, words introduce time by representing that which can only exist in time – sound. With all its actions and reaction a panel such as this could last a good half a minute or so” (pg.94). I thought this was interesting when I read it because you don’t really think about it when you read things such as comic you are just moved along the comic strip and you kind of just know what time of the day the story is taking place. In my Bitsy story, it is found that this whole adventure takes place within 24 hours. You figure out the time of day and what is happening by the change in background and from the words ( as suggested by McCloud) that the characters say. Lastly with transitions, he talks about how we assume things are still happening regardless of if we can see it or not. In my story you assume when the guard tells you that there are other guards watching the treasure that there are actually there. I think all of the concepts and having the ability to go back through my own work and see how easy it is to skim over those aspects is really cool and very informative.


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